Specialized in Unreal Engine 5 — C++, Blueprints & GAS.
Bridging design and engineering to build unforgettable gameplay.
Technical Designer with a proven track record in AAA development. Specialized in Unreal Engine 5 — designing and shipping complex combat systems, boss AI, and advanced locomotion with Motion Matching.
My work bridges design vision and technical execution — from rapid prototype to polished shipping-ready feature. Currently at GRIP Studios (Prague), working on an unannounced AAA title.
Explore and uncover the secrets of a hidden crypt. Solve puzzles in a mysterious setting and unlock new chambers.
3D low-poly pirate platformer. Navigate treacherous obstacles to collect treasure maps and reach the captain.
Defend ancient ruins on a fantasy Mars from waves of alien invaders. Survive using strategic positioning and healing pick-ups.
Technical reviewer for this published book on architectural visualization workflows in Unreal Engine 5.