Prague · Czech Republic
Technical Designer · UE5

Uriel Cruz Game Dev

Specialized in Unreal Engine 5 — C++, Blueprints & GAS.
Bridging design and engineering to build unforgettable gameplay.

Unreal Engine 5 C++ / Blueprints Gameplay Ability System Motion Matching Boss AI Design Combat Systems Technical Level Design Unreal Engine 5 C++ / Blueprints Gameplay Ability System Motion Matching Boss AI Design Combat Systems Technical Level Design

Gameplay
Architect

Technical Designer with a proven track record in AAA development. Specialized in Unreal Engine 5 — designing and shipping complex combat systems, boss AI, and advanced locomotion with Motion Matching.

My work bridges design vision and technical execution — from rapid prototype to polished shipping-ready feature. Currently at GRIP Studios (Prague), working on an unannounced AAA title.

Technical Design
Unreal Engine 4/5
C++ & Blueprints
Gameplay Ability System
Combat Systems
Motion Matching
Boss AI Design
Level Design
4+
Years game dev
4
Studios
AAA
Track record
UE5
Specialized
Spanish Native
English Full Professional
French Working
Apr 2025 — Present
GRIP Studios Current
Technical Designer (UE5) · Prague
  • Designed and scripted complex multi-phase boss fights and enemy AI behavior using C++ and Blueprints
  • Developed high-fidelity gameplay prototypes bridging design vision and technical execution
  • Implemented and optimized core gameplay mechanics ensuring 60+ FPS stability
  • Authored technical design documentation (TDD) for modular and reusable gameplay systems
Current: Unannounced AAA · Past: Tomb Raider: Legacy of Atlantis
Dec 2023 — Dec 2024
Technical Designer (UE5) · Spain
  • Architected a production-ready Motion Matching system and context-aware Parkour system
  • Built a modular GAS ability framework, fully replicated for networked gameplay
  • Developed a data-driven movement framework using Data Assets for designer-friendly configuration
  • Provided technical mentorship and GAS expertise to the development team
Projects: Unannounced AAA · The Occultist (Support)
Nov 2022 — Jun 2023
Lead Technical Designer (UE5) · Spain
  • Led full engine migration from Unity to Unreal Engine 5, establishing the new production pipeline
  • Trained development team on UE5 best practices, Blueprint architecture and coding standards
  • Integrated essential plugins for gameplay and animation while maintaining feature parity
Projects: Current Anima
Jan 2022 — Mar 2023
Technical Designer (UE5) · Remote
  • Developed core character behaviors and AI state machines
  • Created custom Editor Utilities to streamline content creation workflow for artists
  • Designed environments considering spatial dynamics, aesthetics, and game flow
Projects: Tears of Elara
⚙️
Engines & Programming
Unreal Engine 4/5 Unity C++ C# Blueprints Python Java SQL
🎮
Key Technologies
GAS Motion Matching AI Behavior Trees Physics Simulation Networking / Replication
✏️
Design
Combat Design Boss Design Level Design Modular Systems Data-Driven Design TDD Authoring
🛠️
Tools & Pipeline
Perforce Git Jira RenderDoc Profiling Tools
🎓
Education
Master — Video Game Programming (UE + C++) Advanced Course — Video Game Design Senior Tech. — Multiplatform App Dev.
📝
Also
Technical Review (Book) Ethical Hacking (2016-2022) Engine Migration Leadership Team Mentoring

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great.

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