Tech Designer (UE5)
Game Dev

About
Passionate about game design and development, I specialize in UE5.
With over two years of experience in game development,
I have honed my skills in C++, Blueprints, and Gameplay Ability System (GAS)
to design and implement complex game mechanics, systems, and interactive features.
My expertise bridges the gap between design and engineering, allowing me to prototype,
iterate, and refine gameplay with a strong technical foundation. I thrive on solving
technical design challenges, optimizing gameplay systems, and ensuring seamless
player experiences.
My goal is to continue learning and growing as a Technical Game Designer, contributing to the creation of innovative and captivating games.
Expertise
- Technical Game Design
- Unreal Engine
- Programing
- Prototyping
Experience
- Design and development of motion system with Motion Matching for an undisclosed project in UE5
- Universal environment detection and parkour system
- Design and implement abilities in GAS and merged with combat and quest systems
- Design and creation of game mechanics and environments
- Technical troubleshooting and game optimization
- Technical support and help to The Occultist team
Projects: Unannounced & The Occultist
- Complex logic and functionality
- Character behavior systems and interactive elements
- Designed environments with spatial dynamics, aesthetics, and game flow in mind
- Developed visually stunning and narrative compelling landscapes
- Integrated essential functions and plugins
- Customized and developed tools to enhance game mechanics and user experience
Projects: Tears Of Elara
- Migrating the engine from Unity to Unreal Engine 5
- Programming in Unreal Engine / Plugin configuration and installation
- Training and technical support for the team during the transition
Projects: Current Anima
Education
Recent Projects
Here are some projects I have done lately. Feel free to check them out.
Games
Other

Crypt Raider
Explore and uncover the secrets of a hidden crypt. Solve puzzles in a mysterious setting. Discover hidden treasures and unlock new chambers. Will you become a legend in 'Crypt Rider'?
- UE5
- C++

Obstacle Assault
In 'Obstacle Assault', a 3D lowpoly pirate-themed platformer, players assume the role of a courageous pirate tasked with retrieving elusive treasure maps concealed within bottles, scattered across perilous terrains. Navigating through treacherous obstacles, including bubbling lava and deep waters, demands precision and agility. With each map collected, players inch closer to the captain.
- UE5
- C++

Mars Marine
"Mars Marine" is a thrilling mini game developed as part of the "Unreal Engine Blueprint Game Developer Online Course". It immerses players in a high-stakes scenario on a fantasy Mars, where they must fend off increasingly formidable waves of alien invaders to protect valuable ancient ruins harboring a priceless treasure. Players must strategically engage and defeat the alien threats while also utilizing healing pick-ups scattered throughout the map to survive.
- UE5
- BP
Get In Touch
Shoot me a message.