Uriel Cruz

Tech Designer (UE5)
Game Dev

About

Passionate about game design and development, I specialize in UE5.
With over two years of experience in game development, I have honed my skills in C++, Blueprints, and Gameplay Ability System (GAS) to design and implement complex game mechanics, systems, and interactive features.
My expertise bridges the gap between design and engineering, allowing me to prototype, iterate, and refine gameplay with a strong technical foundation. I thrive on solving technical design challenges, optimizing gameplay systems, and ensuring seamless player experiences.
My goal is to continue learning and growing as a Technical Game Designer, contributing to the creation of innovative and captivating games.

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Expertise

  • Technical Game Design
  • Unreal Engine
  • Programing
  • Prototyping

Experience

DALOAR

Technical Designer (UE5)

Dec 2023 - Dec 2024

  • Design and development of motion system with Motion Matching for an undisclosed project in UE5
  • Universal environment detection and parkour system
  • Design and implement abilities in GAS and merged with combat and quest systems
  • Design and creation of game mechanics and environments
  • Technical troubleshooting and game optimization
  • Technical support and help to The Occultist team

Projects: Unannounced & The Occultist

Orengi Games

Technical Designer (UE5)

Nov 2022 - Jun 2023

Blueprint Development:
  • Complex logic and functionality
  • Character behavior systems and interactive elements
Level Design:
  • Designed environments with spatial dynamics, aesthetics, and game flow in mind
  • Developed visually stunning and narrative compelling landscapes
Feature Implementation:
  • Integrated essential functions and plugins
  • Customized and developed tools to enhance game mechanics and user experience

Projects: Tears Of Elara

HechicerIA

Unreal Engine Developer

Jan 2022 - Mar 2023

Blueprint Development:
  • Migrating the engine from Unity to Unreal Engine 5
  • Programming in Unreal Engine / Plugin configuration and installation
  • Training and technical support for the team during the transition

Projects: Current Anima

Education

Tokio School

Master in Video Game Programming with Unreal

2020 - 2022

Tokio School

Advanced Course in Video Game Design

2020 - 2022

IES Poeta Paco Mollà

Senior Technician in Multiplatform Application Development

2017 - 2019

Get In Touch

Shoot me a message.